Review of Star Wars Jedi: Fallen Order

By Marquie Brown

In the Star Wars universe, the Force is everywhere. It’s organic and connects all things in the universe, living and dead. The movie franchise uses it as a storytelling device to reinforce themes of hope and destiny. In Respawn’s Star Wars Jedi: Fallen Order, the Force is darker and carries trauma, tragedy, and suffering of a whole galaxy.

The game takes place between episodes 3 and 4 during the darkest time in the series after Palpatine and Vader purged Jedi, caused the fall of the Jedi Order, and took over the galaxy. The story follows Cal Kestis, a padawan who managed to escape the Jedi purge and has since lived in hiding, forgetting his memories of the Jedi and not revealing his powers. As the game progresses, Kestis will recover these memories and new abilities to go with them.

Photo by Marquie Brown. The player is able to combo normal attacks and force attacks together to do more damage to enemies.

The combat system is very simple compared to combo-based action games. There is a lock on option to lock onto an enemy. You can dodge, hit with a normal or heavy attack, use a Force ability, and parry. It gets tougher with high leveled enemies, but any enemy can be a threat if your guard is down. Combat becomes increasingly fun as you gain more and more abilities. Constantly switching between force abilities and normal attacks is a good strategy in getting the hang of defeating enemies.

Exploration is a huge aspect of gameplay. The game’s planets are all unique and vast with some being more elaborate than others. Dathomir has a dark tone with bloody red skies with undead creatures and witches roam, waiting for a person for them to attack.Bogano is more open and empty with high cliffs and wild creatures roaming freely. On each planet you can find shortcuts and secret areas with chests full of loot and audio logs from other Jedi. The reward persuades you to explore every corner of the map. Some areas of the map might not even be reachable yet because of the lack of a certain ability that you have to unlock.

Photo by Marquie Brown. The open world is free to explore on many planets. There are chests, audio logs, and secret areas across each map that can be discovered.

Instead of simply respawning, death has more consequences in this game. When you die, you lose all the experience points you’ve gathered towards getting your next skill. To get it back, you have to go back and face the person or creature you died to. Respawn borrowed the concept of this and meditation circles from the Dark Souls series. Like the Souls games, meditation circles will save that location as a respawn point and give you the option to rest, which will restore your health and force.

This is one of the first great single-player Star Wars action games in a long time. It tells a dark story while staying loyal to the fun elements of Star Wars lore, combat, and locations to explore. I would recommend this game to people who love Star Wars and would love to explore a story that takes place between the two famous trilogies.

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